Monday, December 17, 2018

Club Invention 2019

Spring Club Invention is OPEN for grades 1 - 6. 
Register online at 
The dates for Club Invention are THURSDAY, January 17th - March 7th from 3pm - 4pm. The first two sessions (Jan. 17 & 24) will be until 4:15; the remaining will be until 4pm. Also, there will not be a session on Thursday, Jan. 31 since I will be out of town at a tech conference. 
PLEASE sign up as soon as possible. Once all 22 slots are filled, there will be a waiting list. I am only doing one session in the spring. 
*** REGISTER ON-LINE only using the address above. If you send in a check, I can't guarantee your spot if the on-line registrations fills up. 
Here's an overview of the next session: 

Phys Ed: Physics in Motion TM 

Children create games based on the work of scientists who helped to answer questions about how and why objects move the way they do. Children will incorporate the laws of gravity, energy, motion and magnetism into their activities.
A series of fast-paced, innovative games illustrate each day’s concept.

Children create games based upon the work of Italian physicist, Galileo. Children participate in a relay race to keep objects from falling to the ground, throw beanbags at a target and design speed bumps to slow down a ball.
Children use Sir Isaac Newton’s concept of gravity to balance an irregular-shaped object, change another object’s center of gravity, and create a tower using shaving cream and index cards.

Children exploring Newton’s first law of motion. Designing and creating a game of shuffleboard and a miniature golf hole gives children hands-on experience in observing objects in motion and objects at rest.
Children demonstrate the powerful effects of air pressure, as explained by Daniel Bernoulli. Children create the slowest parachute and explore ways to move an object using air.

Finally, children investigate the properties of magnets and magnetism, as described by William Gilbert. Children act as detectives to search for objects that are, and are not, attracted to magnets. They then create games that use magnetism, including a game in which they design a magnetic maze and navigate through it.

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